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- %
- #EF
- #TChapter 1 Things To Consider Pg. 8
- #HS,1,1,80,25,11,1
- #C4,R5
- ~Y~I
- ~W~IObjective~Y~I
-
- The user needs an objective for the game. That objective can be something
- simple, like fitting random shapes together so that there are no gaps, or
- something complex, like having a knight work his way down through a
- labyrinth of tunnels to rescue a princess (or a princess rescue a knight).
-
- #WN
- The objective must neither be |too difficult nor too easy|. If it's too
- difficult, the user will give up. If it's too easy, the user will be bored.
-
- #WN
- #C4,R16
- You may have to explain the objective to the user. That's perfectly ok. I
- had no idea what Tetris was about the first time I saw it. Of course, once
- someone told me what was going on I was hooked, just like almost everyone
- else that has ever played it.
-
- #WN
- %
- #EF
- #TChapter 1 Things To Consider Pg. 9
- #HS,1,1,80,25,11,1
- #C4,R5
- ~Y~I
- A game with a simple premise can be just as |addicting|. No one ever had to
- tell me how to play Duck Hunt, a Nintendo game. But I enjoy playing it just
- as much as I enjoy majong, an Oriental game that took a lot of explanation.
-
- #WN
- #C4,R10
- The objective must be appropriate for the milieu and the character, if one
- exists. Just as a ninja in a motorcycle gang probably isn't the best choice
- of character for the particular milieu, making the point of the game seeing
- how many falling hamburgers the ninja can catch wouldn't be a very good
- match of ~R~Icharacter~Y~I, ~G~Imilieu~Y~I, and ~M~Iobjective.~Y~I
-
- #WN
- ~W~IOriginality ~Y~Iis just as important here as it is in picking the milieu or the
- character. There are already too many games where the point is to save the
- world/galaxy/universe. It gets old really fast.
-
- #WP
- %
- #EF
- #TChapter 1 Things To Consider Pg. 10
- #HS,1,1,80,25,11,1
- #C4,R5
- ~Y~I
- ~KThe point of the game can be both to ~R~Ientertain~Y~I and to ~G~Ieducate. ~Y~II've seen
- wonderful games in which the player's task is to build a space station or
- a Moon colony. I've never seen one in which the point was to build a colony
- on the ocean floor. I think a game like that would be great. I'd love to
- learn more about the ocean. There's a lot of fascinating things down there.~k
-
- #WP
- %
- #EF
- #HS,1,1,80,25,11,1
- #C4,R5
- ~Y~I
- The objective of a game must neither be too nor too .
- #QQ,F,48,6,3,difficult
- #QQ,F,62,6,3,easy
-
- The objective must be appropriate for the and the .
- #QQ,F,46,8,3,character
- #QQ,F,64,8,3,milieu
-
- @Q1
- #EF
- #C4,R5
- ~W~I
- T/F Games must have a complex (but not necessarily difficult)
- objective to be interesting to adults.
- ~Y~I
- #QM,A,1,2
- True
- False
- @1
- #EF
- #C10,R10
- No. Think about the popular game Tetris. Its objective is very
- simple, but not easy to accomplish.
- #WN
- #QM,L,1
- @2
- #EF
- #AB,1,10,1
- YES!
-
- #C5,R20
- ~W~I~FThat's right.~Y~I A game doesn't have to be complex to be interesting
- #NE
- #WN
- #QM,C,1
- @C1
- #X